unfinished roguelike that was focusing on making what i like about traditional roguelike visuals more obvious.

maybe i'll get around to finishing this someday

controls:

- arrow keys or roguelike-style vimkeys for movement
- `o` is autoexplore.
- tab/ctrl+i is attack nearest enemy (if one is visible)

Published 17 days ago
StatusPrototype
PlatformsHTML5
Authortcsc